Friday 4 June 2010

EVE Online - Planetary Production Chains

EVE Online will soon introduce Planetary Interaction (PI). PI is new game element that allows players to extract resources from planets (before players could "only" extract resources from Asteroid belts). From the planets resources you can manufacture processed materials. These processed materials can in turn be used to manufacture refined commodities. Next in line in the production chain are specialized and advanced commodities. Each additional manufacturing level or Tiers requires more harvested resources and commodities. Of course each tier also requires more and more time from the player. To be efficient and have the least waste a player needs to set-up a smart Production Chain on his/her planets. Various other choices have to be made to become a planet-bound captain of industry. Interested? Read more here.

I did so too and thereafter read more player produced materials and ultimately started experimenting with PIs options myself. One needs to be prepared before sailing out, right? So I wanted to try and set up a specicific production chain that would require several different planet types. Next to that requirement I wanted to have a go at a product that is likely required in more than one marketable commodity. My eye fel on Data Chips. Data Chips are used for the production of Broadcaset Nodes, which are required for Player Owned Stations (POS). POS are used by every selfrespecting corporation and alliance in this game. This is because a POS is an E-penis....and besides that a strategic "landmarks" in territorial warefare and a private floating labratory in space. A bit like the ISS.
Data Chips are also used for Nanite Repair Paste, which can be used to repair damaged equipment (modules) on the spaceships in this game. As people in this game like to shoot at things with their spaceships, preferably with as much damage as possible, they will overload their weapon modules. These will in turn need to be repaired with paste. They like shooting at POSs even more, which the owners will want to defend. More shooting and blowing up bits and bytes will ensue. Good for the manufacturing tycoons of the game don't you think so too!?

So after a couple of hours figuring out how PI will work (the rules of engagement) I wasted some more time messing around on the new powerpoint version I had not used before. This is the end result.


Final production stage on a Temperate planet. Here the other resources and commodities from the Ice and Lava planets are combined to produce the Tier 3 Data Chips:


Producing Tier 2 refined commodity on an Ice planet:


Obtaining required Tier 1 processed materials on a Lava planet:



POS Fuels are another commodity I expect will be in demand. The commodities that are used as POS fuel are:
  • T1 Oxygen (G/I/S)
  • T2 Coolent (O/T/G/B/I/S)
  • T2 Enriched Uranium (L/P/B/I)
  • T3 Robotics (L/G/P/B/I/S)

With just a Storm and Plasma planet anyone should be able to produce the fuel. If they can extract the required raw materials.

I present to you my POS Fuels Production Chain Schematics:






If you find them useful feel free to leave a passing comment or donate ISK to ingame character Malenfer.

Fly save!


Edit: minor update, the individual planets in the chain show Refined Commodities that can be produced and monatized without using Processed Materials required for the Data Chips production chain.
Edit2: I combined the two seperate posts on the topic into one.

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