Saturday, 16 August 2008

WaoW

While in Paris for a language course (a topic for another post) I visited FNAC (great store concept) as I most often do when there. At the bande dessinée section I found a WoW BD (comic): WaoW - 1. Les Crèvemines.

Those who play WOW will find great fun in the story. I lol-ed and rofl-ed quite a bit. I played the english version and as such am not familiar with all french names and references to ingame NPC's, locations, Quests, Dungeons etc. depicted in the BD. However they where drawn and situated in such a manner that even a 1 week newb (no pun intended) will recognise quite a few.

The story unfolds .. well like a newb starting off for the first time. The reader follows the story of the experienced character Badorin, who has received the Quest to take care for the young newb Darkill. They set out in Razemoth (Azeroth) to level up young Darkill and find him an instance (dungeon) to XP in. Overconfident and eager to gain XP Darkill finds his first death at level 2 against a neutral NPC he wildly charges. His first graveyard experience is very recognisable for those that played WOW as their first MMORPG (lol!). Skipping several DINGS of Darkill by courier Quests Badorin uses a walky talky to request quests available for level 10 to everybody in the zone (cleverly found way of explaining general chat). As you may already expect their journey brings them to Westfall and Sentinel Hill, where they que up (lol!) to receive the Quest chain to kill Devias scum. It all goes horribly wrong when the two find a group to enter Les Crèvemines (The Deadmines) and face the final boss.

A scene from within Stormwind:
a group of xp hungry players running to the Stockades

Friday, 15 August 2008

Road-to-WAR

Mythic, the developer of the hit MMORPG title Dark Age of Camelot (2001) is about to release their newest game (announced release date of September 18). Warhammer: Age of Reckoning or WAR for short. Previously succesful with it's Realm versus Realm concept in DAoC Mythic hopes to gain the masses by combining their RvR concept with the IP of the Warhammer Fantasy miniature model tabletop game of Games Workshop.

Early in the design phase (2005) of the game Mythic has started to reach for their target audience and beyond in an attempt to create hype. With appearence of enthusiastic Mythic representatives calling for "WAAAGH" in games shows in recent months all over the world, they have succeeded in just doing that. The hype is there. Captivating game trailers (see below), monthly news letters and website(s) keep the future customers coming back; wanting more.


With WAR Beta applications of 800.000+ and counting the question arrises whether Mythic will rival World of Warcraft (the leading running MMORPG with a current estimated account base over 10.000.000). That WAR will be a success seems almost certain, whether it will rival and more importantly can rival WOW is to be seen. Will WAR fans care? No. As long as Mythic will be able to deliver the game in line with (hyped) expecations the Road to WAR will be open for fast profits.

You will be able to find me on that open road marching on the forces of Order. See you there?


Sorcerer of Destruction

Friday, 8 August 2008

My journey has started and I am not alone

My life is in turmoil. I do not know who I am. I live by expectations which I believe others have of me, the who I should be.

My past, present and future are like a dark fog that slowly glides over the land. I am afraid.

In the fog I started seeing a light more clearly, only recently noticing it was ithere to help me find a way out. The light, It illuminates from her. With her love, her challenges, her being she nudges me back to reality, to now, to what is important.

Oh, I realise the journey out of the fog is still mine to take. That it will be slow and difficult. Fear still lingers and some days I am afraid I will fail. But first steps are taken and I am not alone. That encourages me, it fills me with strength.

My task is to keep this strength, to keep momentum by taking one step after the other. To defeat the fear. To find who I am, to find my goal.




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